Div 2 Headshot Dmg Scope
- Div 2 Headshot Dmg Scope Review
- Div 2 Headshot Dmg Scopes
- Div 2 Headshot Dmg Scope Reviews
- Div 2 Headshot Dmg Scope 2
If you're looking for the Division 2 best weapons, you've come to the right place. The number of guns available in The Division 2 is excessive; there's multiple variants of almost every single.
- Nov 01, 2016 I believe snipers will benefit from a higher than normal headshot damage. I know the standard headshot damage for every weapon is 1.5x. If snipers have headshot damage of 3x or 5x, then the sniper class will be immensely improved. A headshot is difficult to.
- Some have called The Division 2 one of the loot-n-shooter genre’s very best titles, and – whether or not you agree – much of this success is down to the tight gunplay.
In Tom Clancy’s The Division, critical hit damage is applied to your target when you strike a critical hit on your target. Critical hit damage is extra damage applied to the target over and above your normal weapon damage for the hit. In this article, I am going to evaluate what is included in critical hit damage and offer some tips on getting the most bang for your buck.
Maths
Before we go to far into discussion on critical hit damage, we have to look at plain Weapon Damage and Weapon Headshot Damage.
Weapon Damage
Weapon damage is the damage expected if you hit the target within the chest / torso at or below optimal range for the weapon. From the game files, physical weapon damage is calculated as follows:
PhysicalDamage = (BaseWeaponDamage * Max(0.5, WeaponDamageBaseModBonus + PrimaryOffensiveCalc) + WeaponTypeDamageModCalc) * Max(0, (1 + WeaponDamageModBonus + SmartCoverDamageBonus - EnemySmartCoverDamageReduction))
- PhysicalDamage - Total damage done to enemy before armor mitigation
- BaseWeaponDamage - Base weapon damage done by weapon used with zero firearms. You can view the base weapon damage on the individual page for each weapon item that you are interested in.
- WeaponDamageBaseModBonus - Certain special weapons get a minor buff to base weapon damage, e.g. Survivor AK47
- PrimaryOffensiveCalc - Bonus damaged received from firearms
- WeaponTypeDamageModCalc - Bonus damage from armor like +Marksman rifle damage on gloves
- WeaponDamageModBonus - Bonus weapon damage from weapon modifications and Reckless
With my Custom M44, I hit for 49K damage per bullet. Factor in my smart cover damage bonus of 36.5% and my damage per bullet becomes 64.6k.
Weapon Headshot Damage
All weapons do an increased amount of damage when hitting the target in the head. The amount of bonus damage is determined based off of the following equation.
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DamageMultiplierHead = (Weapon.DamageMultiplierHead + WeaponDamageMultiplierHeadFlatBonus + WeaponDamageMultiplierHeadDefaultFlatBonus) * Max(0, (1 + WeaponDamageMultiplierHeadModBonus))
- DamageMultiplierHead - Multiplier that is used to increase weapon damage by
- Weapon.DamageMultiplierHead - The amount of increased weapon damage to the head based on the type of weapon.
- Assault Rifles - 1.75
- Light Machine Guns - 2.0
- Marksman Rifles - 1.0
- Pistols - 2.0
- Shotguns - 1.8
- Submachine Guns - 1.5
- WeaponDamageMultiplierHeadFlatBonus - Headshot damage bonus from weapon modifiers and Brutal
- WeaponDamageMultiplierHeadDefaultFlatBonus - Headshot damage bonus that is rolled on Marksman Rifles
- WeaponDamageMultiplierHeadModBonus - Headshot damage bonus from Sentry’s Call 2 piece set bonus, which is 30%
So, if we did the math on my Custom M44, we would get a damage multiplier of:
(1.0 + .225 + 1.70) * 1.30 = 3.8025 * 100 = 380.25% Weapon Damage
My Custom M44 does nearly 4x the amount of damage when I hit headshots, so with 49K
and 64.6k
(smart cover) weapon damage, I would hit for 186K
and 245k
(smart cover) headshots.
Critical Hit Damage
Finally, we can review Critical Hit Damage.
WeaponCriticalHitDamageMod = Max(1, (0.25 + WeaponCriticalHitDamageFlatBonus + WeaponTypeCriticalHitDamageFinal))
- WeaponCriticalHitDamageFlatBonus - Crit Hit Damage bonuses from armor, weapon mods, Deadly and Striker’s Battlegear 3 piece set bonus
- WeaponTypeCriticalHitDamageFinal - Crit Hit Damage bonuses from talents like Hunter’s Faith marksman rifle bonus
It is worth noting two things in that equation, the MAX function and the base 0.25 critical hit damage. The Max is a function that returns the number that is higher between the two values, meaning that your critical hit damage can be higher than 100%, but not less and you start off with a minimum of 25% critical hit damage.
So, if we did the math on my Custom M44, we would get a Critical Hit Damage value of:
.25 + .27 from Deadly + .36 from gear + .35 from weapon mods = 1.23 * 100 = 123%
When applied to my Custom M44’s 49K per bullet damage, calculates to:
49K * 380% Headshot damage * 123% Critical Hit Damage = 229K
and with smart cover damage bonus:
64.6K * 380% Headshot damage * 123% Critical Hit Damage = 301K
What’s not in Critical Hit Damge
If you notice, critical hit damage from Pulse is not included in any of the equations above. With several bonuses to Pulse via skill attributes on my gear and a skill power of 23k, I get an additional 75%. Making my total Critical Hit Damage with Pulse nearly 200%. Taking my Custom M44s bullet damage of 49k, I can get Critical Hit Headshot damage of:
49K * 380% Headshot damage * 200% Critical Hit Damage = 372K
With smart cover and pulse bonuses it becomes:
64.6K * 380% Headshot damage * 200% Critical Hit Damage = 490k
Which is better? Weapon damage, Headshot damage, or Critical Hit Damage?
Lets first consider flat weapon damage versus critical hit damage (CHD) which is a common decision to be made with gloves. If you have the option of 2300 marksman rifle damage or 38% CHD, which do you pick?
Flat weapon damage vs Critical hit damage
Using the multipliers above with an additional 2300 bullet damage, 49k becomes 52.3k and 64.6k becomes 67.7k with smart cover. CHD becomes 397K
and 514k
.
Using the multipliers above with an additional 38% CHD, the resulting CHD becomes 443
and 584
. The conclusion is that if given the option between flat weapon damage and CHD, looks like CHD wins by a pretty large margin.
% Weapon damage vs Critical hit damage
Comparing 14% weapon damage versus 38% CHD? Applying 14% weapon damage to the same data, we get damage of 209K
and 270k
and a CHD of 418K
and 539k
. Now, this is a bit more interesting of a decision, as CHD is higher with 38% CHD vs 14% weapon damage, however if you don’t have a high critical hit chance, you will go farther against your enemies with the weapon damage bonus as it stacks with headshot damage.
Headshot Damage (Brutal) vs Deadly (Critical Hit Damage)
This is a common decision and obviously the best case scenario is getting both, but when you have to choose, which one is better? On a Gear Score 204 rifle, Brutal provides 24.5% headshot damage bonus and Deadly provides 27% critical hit damage bonus.
My Custom M44 has Deadly on it and we have already done the calculations on that, producing damage of 186K
and 245k
CHD of 372k
and 491k
. If I swapped Deadly for Brutal, my calculations would become:
Damage - 49K * 404.5% Headshot damage = 198K
Critical Hit Damage - 49K * 404.5% Headshot damage * 173% Critical Hit Damage = 343K
With smart cover and pulse bonuses it becomes:
Damage - 64.6K * 404.5% Headshot damage = 261K
Critical Hit Damage - 64.6K * 404.5% Headshot damage * 173% Critical Hit Damage = 452k
Conclusion
First and foremost, don’t waste time on flat weapon damage unless you already have a great critical hit damage roll. Critical hit damage will always offer far better crit damage gains than headshot damage or weapon damage, however if you haven’t invested in critical hit chance, then critical hit damage may not be the best choice over percentage based headshot and weapon damage bonuses.
Since I don’t invest much in critical hit chance, I focus on headshot damage and weapon damage, which allows me to get consistent powerful headshots, especially with Sentry’s Call 4 set bonus. Stacked with Pulse and smart cover, you can continuously get 400k - 1.3M damage headshots. When you combine the right buffs across a team, you can hit over 2M. It sure feels good to one-shot LMB shotgunners for once.
Notes
- My firearms was ~2400 and skill power of 23.6k when creating the math for this article
The Division 2 Specializations aim to right some of the significant wrongs with endgame progression in the first Division, by providing players with additional unlock paths to work through after hitting max level.
Key to these The Division 2 Specializations are signature weapons, which serve a similar purpose to that of Destiny 2’s power weapons, offering massive damage with the caveat of limited ammunition. When you hit max level in The Division 2 you’ll have the option of picking a signature weapon – sniper rifle, crossbow, or grenade launcher, to name a few – and then using it to unlock additional mods and stat bonuses.
Unlike with traditional class choices, you aren’t locked into your chosen The Division 2 Specialization and can switch between the different endgame classes at any point, retaining any progress you made. So if you decide that the Sharpshooter’s hard-hitting signature sniper rifle isn’t for you then you can easily switch over to the Demolitionist’s grenade launcher. In an effort to ensure you’re as prepared, we’ve pooled together every detail about The Division 2 Specializations, signature weapons, and endgame progression.
Div 2 Headshot Dmg Scope Review
The Division 2 Specializations are
How to unlock Specializations in The Division 2
In order to unlock any of these endgame classes you will need to have reached the max level cap of 30 and finished the campaign of The Division 2.
The Division 2 Specializations
We now know almost everything there is to know about the three The Division 2 Specializations, including what skill, weapon, and other modifiers each of these endgame classes will bestow on players. Here are the signature weapons for each class and how they work, plus the (nearly) complete progression trees for each one.
Sharpshooter
Signature weapon: TAC-50 C Rifle
Fun fact: this sniper rifle can penetrate multiple targets with a single shot, so take some time to line up the perfect shot and bring down two birds with one stone. This long-range behemoth can also stagger heavily armoured targets.
Read more: Get to know The Division 2 Hyenas faction
Here’s the official description for the Sharpshooter Specialization. “A Specialization for Agents looking at taking their targets out, without them ever realizing what hit them. Sharpshooters can change the tide of a battle from afar using a powerful sniper rifle as their signature weapon.”
Here’s the full list of modifiers that you can access via The Division 2 Sharpshooter Specialization (thanks The Division Zone):
General Modifiers
- One In The Head
+25% headshot damage - Deft Hands
+30% increased reload speed - Breath Control
30% weapon stability and reduced recoil - My Home Is My Castle
Increased armor while in cover - Vital Protection
Reduce the chance you are critically hit in conflict by 20% - Sharpshooter Tactical Link
Group members gain +10% headshot damage when they are closer to the target than you
Weapon Modifiers
- Flashbang Grenade
The flashbang grenade blinds enemies - Sharpshooter 93R
A three round burst 93R - Gunslinger
+10% increased sidearm damage - Signature Weapon Damage
+145% increased signature weapon damage - This is My Rifle
+15% increased rifle damage - Digital Scope
Digital scope for bigger distances
Skill Modifiers
- Tactician
The tactician drone marks enemies for all group members - Graphene Battery
??? - Carbon Fiber Frame
???
Misc
- X-Stat Armor Kit-Supplementary
Armor kits repair 50% less, but remove status effects and increase bleed, burn and hazard resistances for 20 seconds - .50 Caliber Ammo Acquisition
Headshot kills drop signature weapon ammo, except for kills with the TAC-50 C Rifle - Group Signature Ammo Supply
Kills with the signature weapon have a chance to drop signature weapon ammo for all group or raid members - Round After Round
Receive 5 ammo per 10 seconds for your rifles after 20 seconds in cover - Marksman Uniform
An outfit for the Sharpshooter
Survivalist
Signature weapon: Explosive Tipped Crossbow
This isn’t just any ordinary crossbow, the Survivalist’s signature weapon uses explosive-tipped bolts allowing you to carefully place a package of high explosives from a safe distance. These bolts are ideal against tanky enemies and will rend their armour with ease.
Here’s the official description for The Division 2 Survivalist. “Desperate times ask for desperate measures. Survivalists can control their surroundings using traps and status effects. They are equipped with a precision crossbow as their signature weapon to take their targets down, even in the harshest of environments.”
And here’s the full progression tree for The Division 2 Survivalist Specialization:
General Modifiers
- Elite Defense
+20% protection from elites - Triage Specialist
+25% increased healing from team members - Crunch Time
10% cooldown reduction when in cover - Vital Protection
Reduce the chance you are critically hit in conflict by 20% - Survivalist Tactical Link
Group members gain +10% damage to targets with status effects
Weapon Modifiers
- Incendiary Grenade
The incendiary grenade ignites enemies - Survivalist D50
A .44 Magnum Revolver with optical attachment slot - Gunslinger
+10% increased sidearm damage - Signature Weapon Damage
+145% increased signature weapon damage - Running The Gun
+15% increased shotgun damage - E.M.I.
+15% increased assault rifle damage - Infantry 5.56 Mag
Special magazine for 5.56 assault rifles
Skill Modifiers
- Flicker
The flicker seeker mine follows allies and repairs armor - Magnetic Disc
Mod to reduce seeker mine cooldown - Larrea Tridentata Infusion
Mod to increase the healing of the seeker mine
Misc
- Distributed Repair
Armor kits now repair over 5 seconds instead of instantly, but the repair effect now also applies to team members within a radius of 10 meters - Explosive Bolt Acquisition
Status effect kills drop signature weapon ammo - Group Signature Ammo Supply
Multi-Kills of status affected enemies grant a chance to gain signature weapon ammo to all group or raid members - Scraping By
Receive 5 ammo per second for your current weapon when moving from cover to cover while in combat - Survivalist Uniform
An outfit for the Survivalist
Demolitionist
Signature weapon: M32A1 Multi-shot Grenade Launcher
There’s really not much to say about this grenade launcher: fire it in the general vicinity of your problems and watch as they’re engulfed in flames and torn asunder. The mods and stat boosts you’ll get from the Demolitionist Specialization will make your explosions bigger and more dangerous.
The Demolitionist Specialization skill tree has been revealed and offers a bevy of handy modifiers, plus the odd bit of unique gear. Here’s a full list:
General Modifiers
- Incombustible
20% more burn resistance - Explosive Ordinance
+25% explosive damage - Vital Protection
Reduce incoming critical chance by 20% - Demolitionist Tactical Link
Group members get 5% damage buff against targets out of cover
Weapon Modifiers
- Frag Grenade
New grenade that cause bleed damage - Diceros Special
Access to a Magnum revolver - Gunslinger
+10% sidearm damage - Signature Weapon Damage
+145% signature weapon damage - Spray and Pray
+15% SMG damage - Onslaught
+15% LMG damage - Small Laser Pointer
A new underbarrel attachment
Skill Modifiers
- Artillery Turret
A new skill variant for your turret skill - Cyclone Magazine
Increase turret ammo - SHD CPU V2
Increase turret damage
Misc
- X-Stat Armor Kit
Heals 70% damage, boosts weapon handling by 100% for 15 seconds, after those 15 seconds, heals another 30% - 40mm Grenade Acquisition
Kills with thrown explosive yield signature weapon drops - Group Signature Ammo Supply
Explosive multikills have chance to yield Signature ammo for whole group - Crisis Response
Refills ammo when armor drops to 0 - Braced For Impact
Ignore an explosive once every 60 seconds - Demolitionist Uniform
Unique outfit
Here’s what Ubi say about the Demolitionist Specialization. “Sometimes stealth is just not an option. Demolitionists are agents of chaos, focusing on disrupting enemy plans and entrenched positions using a grenade launcher as their signature weapon.”
Gunner
Signature weapon: Minigun
The perk on this one is called A Good Offence, and it means you get bonus armour for each bullet in your signature weapon. It only goes as high as 50%, though. Each bullet hit restores 1% armour.
If you’re looking to get access to this specialization, you’ll need to complete five stages of Field Research. Thankfully, this isn’t as much of a grind anymore as Ubisoft has chopped it down. That said, if you have the year one pass, then you’ll already have this and no grinding will be required this time around. Here’s what you can unlock in the skill tree.
GENERAL MODIFIERS
- Incessant
Kills grant 5% armour on kill - Coupler
Every reload is 50% faster - Hardened Armour Kits
Armour kits repair 100% and grant 50% bonus armour for 10 seconds - 7.62 Minigun Ammo Acquisition
Kill multiple enemies without releasing the trigger to add three rounds to the ammo bar - Group Signature Ammo Acquisition
Kill multiple enemies without releasing the trigger adds one to a group member’s ammo bar - Signature Weapon Damage
10% damage increase to signature weapon
WEAPON MODIFIERS
- Depleted Rounds
5% increase to Marksman rifle damage - This is my Rifle
Rifle damage boosted by 5% - E.M.I
5% increase to assault rifle damage - Onslaught
Light machine gun damages goes up 5% - Running the Gun
Pick up a 5% boost to your shotgun - Spray and Pray
Submachine gun damage increases by 5% - Gunslinger
Sidearm damage increases by 5%
SKILL MODIFIERS
- Banshee
Launches a forward arc that confuses enemies - Microwave Amplifier
Mod that increases the duration of the Banshee effect - Directional transmitter
Mod that boosts the range of the Banshee effect
MISC
- Riot Foam Grenade
This grenade ensnares enemies - P320X Compact
9mm service pistol that’s, well, compact - Supply Line
Generate 10% of your total ammo capacity, every 60 seconds party members recover 5% - Barrage
Rate of fire increases by 5% on each kill for five seconds - Emplacement
20% weapon handling while not moving, but you need to be motionless for one second for it to take effect - Vital Protection
Reduces your chances of getting critically hit by 20%
Technician
Signature Weapon: P-017 Launcher
This one fires small rockets, and thanks to the Guided Missiles talent, the explosive warheads will track your foes. Here’s the skill tree:
GENERAL MODIFIERS
- Amped
+10% skill power - Dismantling
+5% damage to drones, skill proxies and robotics - Emergency patch
Armour kit also applies to all friendly skill proxies within 10m - Signature Weapon Damage
10% increased signature weapon damage
WEAPON MODIFIERS
- Depleted Rounds
5% increase to Marksman rifle damage - This is my Rifle
Rifle damage boosted by 5% - E.M.I
5% increase to assault rifle damage - Onslaught
Light machine gun damages goes up 5% - Running the Gun
Pick up a 5% boost to your shotgun - Spray and Pray
Submachine gun damage increases by 5% - Gunslinger
Sidearm damage increases by 5%
SKILL MODIFIERS
- Artificer
Sends out micro electro-booster drones that expand themselves to increase allied skills efficiency and refresh their duration - Upgraded Sensor Package
Increases the radius of the hive skill - Liquid cooling
Boosts the recovery rate of the skill
MISC
- Maxim-9 pistol
A solid pistol with a large ammo clip and low recoil - EMP Grenade
Applies disrupt to all electrical items caught within the area - Faraday Field
Party members within 5m of your deployed and un-disrupted skills are immune to shock and disruption - Technomancy
Equipping a skill grants 15% bonus armour. When a skill dies you’ll recover 20% armour to compensate - Vital Protection
+50% pulse resistance - Overclocked CPU
+10% skill damage - Enhanced Diagnostics
10% skill healing
Firewall
Signature Weapon: K8-JetStream Flamethrower
No prizes for guessing what this one does. It’s talent is called High-Octane gasoline mixture, and it involves a “custom gasoline mixture” firing off in an 15m arc
GENERAL MODIFIERS
Div 2 Headshot Dmg Scopes
- Enriched Magnesium Formula
Additional 10% burn duration - Frontline Recovery
Get 30% of your health back after each kill - Extracellular Matrix Mesh
Your armour kit recovers 200%, er, armour and 200% health over 10 seconds
WEAPON MODIFIERS
Div 2 Headshot Dmg Scope Reviews
- Signature Weapon Damage
10% more damage for your signature weapon - Firewall Ammo Acquisition
Killing enemies within 10m adds three to the ammo bar (excluding the specialised weapon)
Div 2 Headshot Dmg Scope 2
SKILL MODIFIERS
- Striker
Modified version of the Crusader shield that allows you to use the K8 alongside the usual slew of guns. It also provides a buff to user and allies behind the shield that buffs their damage depending on how many people are behind the shield - Shock Hardened Frame
Increases the health of your shield skill - Macromolecular Coverings
Increase the regeneration rate of the shield skill
MISC
- Firestarter
Shotgun that makes foes more flammable - Cluster Grenade
Toss down a grenade that bursts into smaller grenades - Firewall Tactical Link
Allies deal 10% more damage to foes within 10m - Fiery response
Apply burn to enemies within 5m on armour break - Bull rush
Pick up 50% more armour while moving from cover to cover
And there you have it, all the Division 2 Specializations that we know of. They are, of course, an involving thing that will grow and be tweaked as the game rumbles on. If more are added to the game, we’ll be sure to add them in here.