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      Dmg Crafting A Magic Item

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      • Crafting Magic Items 5e Dmg
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      • 5e Dmg Magic Item Crafting

      Crafting a magic weapon requires one day for each 1,000 gp value of the base price. Item Creation Feat Required. Craft Magic Arms and Armor. Creating Potions. The creator of a potion needs a level working surface and at least a few containers in which to mix liquids, as well as a source of heat to boil the brew. In addition, he needs ingredients. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item. Note that all items have prerequisites in their descriptions.

      Crafting Magic Items 5e Dmg

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      Much of this is a port from an original document which I (Zibby (talk)) did not write, but am putting in as a basis for how items are planned to function. Thank you to those who have contributed to this conglomerate both knowing and otherwise, which has ended up as the items and how items work in Voidhaven.

      • 3Magic Item Values in Voidhaven

      Crafting Magic Items[edit]

      Crafting magic items is a time-consuming process in most games, but as this game world is meant to be a high-magic setting, crafting magic items has been modified to be considerably less time consuming.The progress in gp which can be made toward crafting a magic item increases as a character gains levels, as below. This also applies for gp per day progress when disenchanting.

      LevelGP/Day
      150
      5100
      10150
      15200
      20250

      Disenchanting[edit]

      A character who takes this activity is disassembling a magic item, and extracting its magical essences into a useful common material, called arcane dust. A character must be at least a high enough level to craft a given item, in order to disenchant it. For each day of disenchanting, the character makes progress toward destroying the magic item based on their level as above, up to the full value of the item. Upon destruction of the magic item, they obtain a pile of arcane dust, a glowing blue metallic powder, worth half the value of the magic item it was extracted from. This dust counts as a magic item, and can only be sold through the selling a magic item downtime activity on p.129-130 of the DMG, but cannot be broken down any farther. Residuum can be used in the place of spell components, if you lack a components pouch or focus, and can be spent to cover the gp value of valuable spell components, but it is always consumed when used this way. Arcane dust can be spent in the place of the monetary expense of copying spells into a spellbook. It's main purpose is to be spent to reduce the crafting time of a new magic item, by artificially reducing its value for crafting purposes at a 1:1 ratio. (IE, if you have 50gp of arcane dust, and make a magic item with a value of 90gp, then you only need to craft up to 40gp of that to complete the item. The item is still worth 90gp, you just took a shortcut.) It is always consumed when used, releasing its metaphysical form from its temporarily physical state.

      Many thanks to Kydo for your original work on Disenchanting.

      Magic Item Values in Voidhaven[edit]

      (Sane magic item prices)

      Introduction[edit]

      Have you ever wondered how much an item truly costs?Have you been wanting to find or craft an item but aren’tsure how it fits in to the grand scheme of things? Did youever look at sovereign glue and say to yourself, “There isno way that glue is worth 500,000 gp when Sentinal shieldis worth 500gp”. Well you are in luck because this guideis for you.Brainstorming with the Giant In the Playground, /r/DnDNext, and EnWorld forums, Saidoro has put togethera set of tables that break down the costs, reasons for thecosts, and DMG page to find the item.

      DM Preface[edit]

      Your world need not sell the magic items for the pricesgiven below. Your world does not even need to sell themagic items below at all. The primary purpose of thetables below is to establish the relative price of magicitems so that you can have a reasonably sane economyand/or so that you can quickly eyeball how much the swagyou’re giving your players is worth.The items are divided into a few different lists for yourconvenience. The lists are as follows:

      • Consumables are items that are used some set amount of times (usually once) and then are gone.
      • Summoning Items are items that summon creatures to kill things or solve problems for you.
      • Combat Items are items that primarily make the user better at killing things. Some also have other killing-unrelated effects, but these are not the primary source of their utility.
      • Noncombat Items are items that primarily make the user better at solving problems in a killing-unrelated manner. Some also make the user better at killing things, but this is not the primary source of their utility.
      • Game-Changing Items are items that can have major effects on the way the players engage with the world or that can resculpt the campaign world in some major way all on their own. They are not necessarily overpowered, but the GM should take a look at them to make sure that the items they allow are compatible with the sort of game and world they want to create.

      Each is discussed further in their own section. Byadjusting the prices of the various lists, the DM can makeit easier or harder to get their hands on various types ofproblem solving abilities.

      Again, the prices below are not absolute. The DM mayadjust the prices of items individually or by list, they maymake any item available or not, they may say that magicitems can’t be sold for gold at all and that the below pricesonly roughly estimate value when people are tradingmagic items for other magic items or they may even notshow these tables to their PCs at all and just use them toestimate treasure values. The below lists are intended as atool, not an imposition on your campaign world.

      Consumables

      Consumables represent all items that can be usedup when used in their intended manner. By default,consumables are somewhere around one tenth theprice of an equivalent permanent item. The scroll pricesbelow represent a typical scroll of that level. Scrolls withsignificant direct value, such as scrolls of fabricate orwish, may be priced differently.

      NameValuePageRarityMM Page
      Spell Scroll level 010200Common
      Ammunition +1 (each)25150Uncommon
      Potion of Healing50187Common
      Quaal's Feather Token Anchor50188Rare
      Spell Scroll Level 160200Common
      Philter of Love90184Uncommon
      Ammunition +2 (ea)100150Rare
      Potion of Poison100188Uncommon
      Dust of Dryness (1 pellet)120166Uncommon
      Elixir of Health120168Rare
      Keoghtom's Ointment (Per dose)120179Uncommon
      Spell Scroll Level 2120200Uncommon
      Potion of Fire Breath150187Uncommon
      Potion of Greater Healing150187Uncommon
      Potion of Climbing180187Common
      Potion of Heroism180188Rare
      Potion of Invisibility180188Very Rare
      Potion of Mind Read-ing180188Rare
      Potion of Water Breathing180188Uncommon
      Scroll of Protection180199Rare
      Nolzur's Marvelous Pigments200183Very Rare
      Potion of Animal Friendship200187Uncommon
      Spell Scroll Level 3200200Uncommon
      Quaal's Feather Token Fan250188Rare
      Quaal's Feather Token Whip250188Rare
      Potion of Diminution270187Rare
      Potion of Growth270187Uncommon
      Dust of Disappearance300166Uncommon
      Necklace of Fireballs (One bead)300182Rare
      Potion of Gaseous Form300187Rare
      Potion of Resistance300188Uncommon
      Universal Solvent300209Legendary
      Spell Scroll Level 4320200Rare
      Ammunition +3 (ea)400150Very Rare
      Potion of Speed400188Very Rare
      Sovereign Glue400200Legendary
      Horn of Blasting450174Rare
      Potion of Superior Healing450187Very Rare
      Dust of Sneezing and Choking480166Uncommon
      Necklace of Fireballs (Two beads)480182Rare
      Oil of Slipperiness480184Uncommon
      Potion of Flying500187Very Rare
      Arrow of Slaying (ea)600152Very Rare
      Spell Scroll Level 5640200Rare
      Bead of Force960154Rare
      Elemental Gem960167Uncommon
      Necklace of Fireballs (Three beads)960182Rare
      Potion of Clairvoyance960187Rare
      Potion of Vitality960188Very Rare
      Spell Scroll Level 61280200Very Rare
      Potion of Supreme Healing1350187Very Rare
      Chime of Opening1500158Rare
      Necklace of Fireballs (Four beads)1600182Rare
      Oil of Etherealness1920183Rare
      Ioun Stone Absorption2400177Very Rare
      Spell Scroll Level 72560200Very Rare
      Quaal's Feather Token Bird3000188Rare
      Quaal's Feather Token Swan Boat3000188Rare
      Oil of Sharpness3200184Very Rare
      Necklace of Fireballs (Five beads)3840182Rare
      Potion of Invulnerability3840188Rare
      Gem of Brightness5000171Uncommon
      Spell Scroll Level 85120200Very Rare
      Deck of Illusions6120161Uncommon
      Necklace of Fireballs (Six beads)7680182Rare
      Spell Scroll Level 910240200Legendary
      Ioun Stone Greater Absorption31000177Legendary
      Rod of Absorption50000195Very Rare
      Talisman of Ultimate Evil61440207Legendary
      Talisman of Pure Good71680207Legendary
      Robe of Useful ItemsItems * 5195Uncommon

      Summoning Items

      Summoning items give their users shiny new friendsto help them destroy their enemies or solve problems.With the exception of the Onyx dog, the Silver Ravenand the Ivory Goat of Terror, the value of these items isheavily dependent on how expensive mercenaries are inyour campaign world. The basic rules makes hiring evenquite competent allies startlingly cheap, and while theseitems aren’t based on the ridiculous 2 gp/day rule, they doassume that hiring combat ready minions is a relativelycheap activity that most players will be doing a little bitof if the situation warrants it. Adjust the below pricesaccordingly if this is not true in your campaign world.

      NameValuePageRarityMM Page
      Ivory Goat (Travail)400169Rare326
      Goldean Lion (ea)600169Rare331
      Ivory Goat (Traveling)1000169Rare336
      Staff of the Python2000204Uncommon324
      Onyx Dog3000170Rare332
      Silver Raven5000170Uncommon335
      Silver Horn of Valhalla5600175Rare344
      Marble Elephant6000170Rare322
      Bowl of Commanding Water Elementals8000156Rare125
      Brazier of Commanding Fire Elementals8000156Rare125
      Censer of Controlling Air Elementals8000158Rare124
      Stone of Controlling Earth Elementals8000205Rare124
      Brass Horn of Valhalla8400175Rare344
      Bronze Horn of Valhalla11200175Very Rare344
      Iron Horn of Valhalla14000175Legendary344
      Ivory Goat (Terror)20000169Rare326

      Combat Items

      Combat items are primarily good for killing things.A few have other uses as well, like the luckstone or theIoun Stone Mastery, but their biggest effect is makingtheir owner better at killing or not getting killed. Increasethe price of these items if you want your players mostlygetting oddball magic items that don’t interact much at allwith combat. All items which are weapons or armor addthe cost of the base weapon or armor that makes them upto their price.

      NameValuePageRarity
      Vicious Weapon350209Rare
      Adamantine Armor500150Uncommon
      Mithral Armor800182Uncommon
      +1 Weapon1000213Uncommon
      Sword of Life-Stealing1000206Rare
      Ioun Stone Protection1200177Rare
      Wand of the War Mage +11200212Uncommon
      Bracers of Archery1500156Uncommon
      Circlet of Blasting1500158Uncommon
      Javelin of Lightning1500178Uncommon
      Prayer Bead - Smiting1500182Rare
      Wind Fan1500213Uncommon
      Sword of Sharpness1700206Rare
      Staff of the Adder1800203Uncommon
      Dancing Sword2000160Very Rare
      Glamoured Studded Leather2000172Rare
      Pipes of the Sewers2000185Uncommon
      Prayer Bead - Bless2000182Rare
      Saddle of the Cavalier2000199Uncommon
      Sword of Wounding2000207Rare
      Frost Brand2200171Very Rare
      Dagger of Venom2500160Rare
      Gloves of Missile Snaring3000172Uncommon
      Ioun Stone Agility3000177Very Rare
      Ioun Stone Fortitude3000177Very Rare
      Ioun Stone Insight3000177Very Rare
      Ioun Stone Intellect3000177Very Rare
      Ioun Stone Leadership3000177Very Rare
      Ioun Stone Strength3000177Very Rare
      Staff of Withering3000205Rare
      Cloak of Protection3500159Uncommon
      Oathbow3500183Very Rare
      Ring of Protection3500191Rare
      +2 Weapon4000213Rare
      Boots of Speed4000155Rare
      Dragon Scale Mail4000165Very Rare
      Elven Chain4000168Rare
      Ioun Stone Regeneration4000177Legendary
      Iron Bands of Bilarro4000177Rare
      Prayer Bead - Curing4000182Rare
      Rope of Entanglement4000197Rare
      Wand of Enemy Detection4000210Rare
      Luckstone4200205Uncommon
      Wand of the War Mage +24800212Rare
      Flame Tongue5000170Rare
      Periapt of Wound Closure5000184Uncommon
      Ring of Evasion5000191Rare
      Ring of the Ram5000193Rare
      Tentacle Rod5000208Rare
      Animated Shield6000151Very Rare
      Armor of Resistance6000152Rare
      Arrow-Catching Shield6000152Rare
      Belt of Dwarvenkind6000155Rare
      Bracers of Defense6000156Rare
      Ioun Stone Reserve6000177Rare
      Pearl of Power6000184Uncommon
      Pipes of Haunting6000185Uncommon
      Ring of Resistance6000192Rare
      Robe of Scintillating Colors6000194Very Rare
      Scimitar of Speed6000199Very Rare
      Shield of Missile Attraction6000200Rare
      Giant Slayer7000172Rare
      Mace of Smiting7000179Rare
      Brooch of Shielding7500156Uncommon
      Amulet of Health8000150Rare
      Dragon Slayer80001166Rare
      Gauntlets of Ogre Power8000171Uncommon
      Headband of Intellect8000173Uncommon
      Mace of Disruption8000179Rare
      Mace of Terror8000180Rare
      Nine Lives Stealer (Fully Charged)8000183Very Rare
      Wand of Magic Missiles8000211Uncommon
      Wand of Web8000212Uncommon
      Staff of Thunder and Lightning10000204Very Rare
      Wand of Binding10000209Rare
      Wand of Fear10000210Rare
      Ioun Stone Awareness12000177Rare
      Rod of the Pact Keeper +112000197Rare
      Staff of Charming12000201Rare
      Sunblade12000205Rare
      Staff of Healing13000202Rare
      Ring of Shooting Stars14000192Very Rare
      Ioun Stone Mastery15000177Legendary
      +3 Weapon16000213Very Rare
      Hammer of Thunderbolts16000173Legendary
      Rod of the Pact Keeper +216000197Rare
      Staff of Fire16000201Very Rare
      Staff of Swarming Insects16000203Rare
      Wand of Paralysis16000211Rare
      Ring of Fire Elemental Command17000190Legendary
      Dwarven Thrower18000167Very Rare
      Wand of the War Mage +319200212Very Rare
      Efreeti Chain20000167Legendary
      Ring of Free Action20000191Rare
      Sentinel Shield20000199Uncommon
      Staff of Striking21000203Very Rare
      Ring of Spell Storing24000192Rare
      Vorpal Sword24000209Legendary
      Ring of Water Elemental Command25000191Legendary
      Rod of Alertness25000195Very Rare
      Staff of Frost26000201Very Rare
      Instrument of the Bards - Fochulan Bandlore26500176Uncommon
      Instrument of the Bards - Mac-Fuirmidh Cittern27000176Uncommon
      Rod of Lordly Might28000195Legendary
      Rod of the Pact Keeper +328000197Very Rare
      Instrument of the Bards - Doss Lute28500176Uncommon
      Instrument of the Bards - Canaith Mandolin30000176Rare
      Mantle of Spell Resistance30000180Rare
      Ring of Spell Turning30000193Legendary
      Prayer Bead - Favor32000182Rare
      Wand of Fireballs32000210Rare
      Wand of Lightning Bolts32000211Rare
      Wand of Polymorph32000211Very Rare
      Instrument of the Bards - Cli Lyre35000176Rare
      Scarab of Protection36000199Legendary
      Sword of Answering36000206Legendary
      Staff of the Woodlands44000204Rare
      Spellguard Shield50000201Very Rare
      Cloak of Displacement60000158Rare
      Robe of Stars60000194Very Rare
      Weapon of Warning60000213Uncommon
      Prayer Bead - Wind Walking96000182Rare
      Instrument of the Bards - Anstruth Harp109000176Very Rare
      Instrument of the Bards - Ollamh Harp125000176Legendary
      Prayer Bead - Summons128000182Rare
      Holy Avenger165000174Legendary

      Noncombat Items

      Noncomat items give some sort of problem-solvingability not directly related to combat. Some, like theEversmoking Bottle and the Boots of Levitation are alsouseful in combat, but that isn’t where the bulk of theirutility comes from. Increase the price of these items ifyou’d rather have your players resort to combat morepredictably instead of coming up with complicatedschemes that avoid direct fighting.

      NameValuePageRarity
      Helm of Comprehend Languages500173Uncommon
      Driftglobe750166Uncommon
      Trident of Fish Command800209Uncommon
      Cap of Water Breathing1000157Uncommon
      Eversmoking Bottle1000168Uncommon
      Quiver of Ehlonna1000189Uncommon
      Ioun Stone Sustenance1000177Rare
      Ring of Warmth1000193Uncommon
      Goggles of Night1500172Uncommon
      Horseshoes of the Zephyr1500175Very Rare
      Mariner's Armor1500181Uncommon
      Necklace of Adaption1500182Uncommon
      Ring of Water Walking1500193Uncommon
      Wand of Magic Detection1500211Uncommon
      Wand of Secrets1500211Uncommon
      Gloves of Swimming and Climbing2000172Uncommon
      Heward's Handy Haversack2000174Rare
      Rope of Climbing2000197Uncommon
      Ring of Feather Falling2000191Rare
      Boots of Elvenkind2500155Uncommon
      Eyes of Minute Seeing2500168Uncommon
      Eyes of the Eagle2500168Uncommon
      Ring of Jumping2500191Uncommon
      Dimensional Shackles3000165Rare
      Eyes of Charming3000168Uncommon
      Medallion of Thoughts3000181Uncommon
      Ring of Swimming3000193Uncommon
      Bag of Holding4000153Uncommon
      Boots of Levitation4000155Rare
      Ring of Animal Influence4000189Rare
      Boots of Striding and Springing5000156Uncommon
      Cloak of Arachnida5000158Very Rare
      Cloak of Elvenkind5000158Uncommon
      Gloves of Thievery5000172Uncommon
      Hat of Disguise5000173Uncommon
      Horseshoes of Speed5000175Rare
      Immovable Rod5000175Uncommon
      Lantern of Revealing5000179Uncommon
      Periapt of Health5000184Uncommon
      Periapt of Proof Against Poison5000184Rare
      Slippers of Spider Climbing5000200Uncommon
      Cloak of the Bat6000159Rare
      Cloak of the Manta Ray6000159Uncommon
      Ring of X-Ray Vision6000193Rare
      Cape of the Mountebank8000157Rare
      Portable Hole8000185Rare
      Apparatus of Kwalish10000151Legendary
      Boots of the Winterlands10000156Uncommon
      Folding Boat10000170Rare
      Ring of Invisibility10000191Legendary
      Helm of Telepathy12000174Uncommon
      Cube of Force16000159Rare
      Ring of Mind Shielding16000191Uncommon
      Rod of Rulership16000197Rare
      Mirror of Life Trapping18000181Very Rare
      Amulet of Proof Against Detection and Location20000150Uncommon
      Robe of Eyes30000193Rare
      Gem of Seeing32000172Rare
      Plate Armor of Etherealness48000185Legendary

      Gamechanging Items

      Gamechanging items significantly impacteither the gameworld as a whole or the sortof things that are capable of challenging theirholders. I don’t really see either of these asa problem, but they may not fit with somecampaigns or some settings, so the DMshould take a careful look at the items onthis list and decide whether or not they areallowed.

      NameValuePageRarityMM Page
      +1 Armor1500152Rare
      +1 Shield1500200Uncommon
      Sending Stones2000199Uncommon
      Wings of Flying5000214Rare
      Alchemy Jug6000150Uncommon
      +2 Armor6000152Very Rare
      +2 Shield6000200Rare
      Ebony Fly6000169Rare
      Bronze Griffon8000169Rare
      Broom of Flying8000156Uncommon174
      Serpentine Owl8000170Rare
      Winged Boots8000214Uncommon327
      Dwarven Plate9000167Very Rare
      Potion of Longevity9000188Very Rare
      Carpet of Flying12000157Very Rare
      Ring of Regeneration12000191Very Rare
      Sphere of Annihilation15000201Legendary
      Armor of Invulnerability18000152Legendary
      Talisman of the Sphere20000207Legendary
      +3 Armor24000152Legendary
      +3 Shield24000200Very Rare
      Defender24000164Legendary
      Ring of Earth Elemental Command31000190Legendary
      Robe of the Archmagi34000194Legendary
      Ring of Air Elemental Command35000190Legendary
      Cubic Gate40000160Legendary
      Crystal Ball50000159Very Rare
      Helm of Teleportation64000174Rare
      Daern's Instant Fortress75000160Rare
      Ring of Telekinesis80000193Very Rare
      Cloak of Invisibility80000158Legendary
      Rod of Security90000197Very Rare
      Staff of Power95500202Very Rare
      Obsidian Steed128000170Very Rare235
      Decanter of Endless Water135000160Uncommon
      Amulet of the Planes160000150Very Rare

      Items that Won’t be priced[edit]

      Item

      Candle of Invocation: Because we’ve learned a thing or two from 3.5

      Deck of Many Things, Efreeti Bottle, Iron flask, Ring of Three Wishes, and Luck Blade: Because Wishes

      Well of Many Worlds: Because if the GM wants you to have a TARDIS you’ll have one and if they don’t you won’t

      Wand of Wonder: Because lolrandom

      Ring of Djinni Summoning: It’s pretty much everything from the gamechanging list in a single item

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      Bag of Tricks: Creating permanent living creatures does absolutely silly things to the economy

      Tome of the Stilled Tongue: No wizard would ever sell this

      Manuals and tomes +2: If these come up, the GM is probably giving them to the whole party as a “level up” type thing

      Belt of giant Strength and Potion of Giant Strength: breaks bounded accuracy

      Rod of Resurrection: Plot device

      Helm of Brilliance: Lolrandom

      Dmg Crafting A Magic Item Minecraft

      Bag of Beans: Lolrandom (Seriously, it summons mummy lords with treasure filled crypts)

      Staff of the Magi: Too much power

      Manual of Golems: This is a blueprint, not an item. Use whatever rules go into pricing blueprints for your campaign and adjustthe golem crafting prices as needed

      Cursed items

      Credits:Saidoro: For the list and the work putting it all together.SalmonSquire: For the layout of the original document.Wizard of the Coast: For making a great 5th edition of D&D.Giant In The Playground: For their help refining the list./r/DnDNext and EnWorld: For their extra input.

      Dmg Crafting A Magic Item 5e Thinaun

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