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      Dmg Magic Items 5 E

      06.04.2020by admin
      Dmg Magic Items 5 E 6,5/10 6278 votes
      1. 5e Dmg Uncommon Magic Items
      2. Dmg Magic Items 5 Episode 1
      3. Dmg Magic Items 5 Episode

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      Please leave the '(5e Equipment)' identifier in the page title when creating your new equipment!

      Incomplete Cursed Items. Pages with one or more improving, reviewing, or removing templates present. Please help work on the problem presented on the template. May 29, 2016  With the recent release of the official MTG themed content that Wizards released a few weeks ago (Still can't beleive they actually did it!), I thought it would be fun the make some 5e items (and possibly spells and monsters) based on Magic. Sol Ring is one of my favorites. I figured that one way to do it would be to make it give you and extra. Prices you can use for magic items if you want them to be buyable or sellable in your game. Some magic items possess sentience and personality. Such an item might be possessed, haunted by the spirit of a previous owner, or self-aware thanks to the magic used to create it. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. A sentient item might be a cherished ally to its wielder or a continual thorn in the side. Pretty sure the only books that have setting-neutral and adventure-neutral magic item lists are the DMG and XGE. Of course, books like Wayfinder's Guide to Eberron and Guildmaster's Guide to Ravnica also have magic item lists, but those are closely tied to their setting. $endgroup$ –. Sortable list of magic items from the 5e DMG 5th Edition I'm not a big fan of the magic item descriptions being arranged A-Z with no separation of weapons/armor/etc., so I compiled my own sortable list.

      5e Dmg Uncommon Magic Items


      Cursed Items

      Cursed ItemRarityTypeSubtype
      Afilate Bracelets very rareWondrous Item
      Alchemical Animorpher very rareWondrous ItemClockwork
      All Seeing Eye legendaryWondrous Item
      Ancient Guardian legendaryWondrous item
      Armor of Bloodlust rareArmorplate
      Armor of Silence uncommonArmorlight, medium, or heavy
      Artillery Sword legendaryWeaponshortsword
      Backfire Potion very rarePotion
      Bag of Rats uncommonWondrous item
      Binding Bracer very rareWondrous Itemarm brace
      Binding Choker rareWondrous item
      Binding Mask RareWondrous ItemMask
      Blade of the Ruined King legendaryWeaponlongsword
      Blade of the Warrior Queen very rareWeaponGreatsword
      Blood-Soaked Cape legendaryWondrous Item
      Blood Armor of Chaos very rareArmorplate
      Blood Cursed Ring of Strength LegendaryRing
      Boastful Weapon commonWeaponany
      Calamity Ring legendaryRing
      Chromatus Watch legendaryWondrous Item
      Circlet of the Golden Mask very rareWondrous Itemcirclet
      Cloak of Eldritch Outgrowth legendaryarmorlight armor
      Cloak of the Ripper legendaryWondrous Item
      Coat of the Duelist legendaryArmorleather
      Collar of Water-Breathing very rareWondrous Itemcollar
      Compass of Greed very rareWondrous item
      Courage-Seeker legendaryWeaponlongsword
      Crown of the Faceless Queen legendaryWondrous ItemCrown
      Curse of Echo very rareWondrous Item
      Cursed Blade legendaryWeaponany sword
      Cursed Clockwork Contraption very rareWondrous Item
      Cursed Portrait rareWondrous Item
      Cursed Ring of Fallen Dragons legendaryRing
      Dagger of Whistleblowing uncommonWeapondagger
      Dark Magic Stone rareWondrous item
      Dead-Eye's Eyepatch rareWondrous Item
      Deceitful Weapon rareWeaponany
      Deck of Plenty legendaryWondrous Item
      Demon Gauntlet very rareWondrous item
      Demonic Mask uncommonWondrous Item
      Dragon Mask legendaryWondrous itemmask
      Elixir of Madness rarePotion
      Empty Genie's Lamp legendaryWondrous Item
      Entropy's Vessel legendaryWeaponmaul
      Evil Armor rareArmorAny
      Eye of Expansion rareWondrous Item
      Fafnir legendaryWeapongreatsword
      Fairemere Blade, Variant legendaryWeaponlongsword
      Fairemere Blade legendaryWeaponlongsword
      Feather Mask legendaryWondrous Item
      Fey Flute artifactWondrous Itemflute
      Figurine Creation Capsule very rareWondrous Item
      Forbidden Draconic Armor legendaryArmorstudded leather (dragon leather)
      Forbidden Fruit rareWondrous Item
      Frayed Blade legendaryWeaponkatana
      Frostmourne, Variant legendaryWeapongreatsword
      Gauntlet of Frozen Soul legendaryWondrous ItemGauntlet
      Girdle of Levitation rareWondrous Item
      Glasses of Unyielding Attraction rareWondrous item
      Golden Lute uncommonWondrous Item
      Goliath Berserker Greataxe very rareWeapongreataxe
      Gothic Collar very rareWondrous Item
      Grim Reaper's Scythe LegendaryWeaponscythe
      Handheld Mirror of Life Trapping rareWondrous ItemHandheld Mirror
      Helm of Heroism rareArmorgreat helmet
      Identified Cube uncommonWondrous Item
      Imrae LegendaryWondrous Itemarcane focus
      Incredibly Comfy Chair very rareWondrous ItemArmchair
      Infectious Milk very rareWondrous Item
      Invisible Ring of Visibility rareRing
      Iron Maiden legendaryWondrous Item
      Jack's Ripper Ring legendaryRing
      Jackal Mask legendaryWondrous Item
      Jade Monkies Very RareWondrous ItemFigurine of Wondrous Power
      Jeweled Choker rareWondrous Item
      Katana of the Magus Slayer legendaryWeaponlongsword
      Knives of Thievery rareWeapondagger
      Kotodama no Nenju uncommonWondrous Item
      Lil' Gus uncommonWondrous ItemVentriloquist Dummy
      Lolth's kiss artifactArmorbreastplate
      Luna's Bow rareWeaponany bow
      Lusty Maiden's Earring uncommonRing
      Malediction Ring of the Onyx Alpha legendaryRing
      Mask of Indeterminate Faces legendaryWondrous ItemMask
      Mask of Spiderkind very rareWondrous ItemMask
      Mask of the Beast very rareWondrous Item
      Mask of the Fantastic Beast legendaryWondrous Item
      Master's Multitool rareWondrous item
      Mermaid Music Box legendaryWondrous Item
      Mirror of the Medusa very rareWondrous ItemHandled Mirror
      Monkey's Paw legendaryWondrous Item
      Mood Ring, Variant uncommonRing
      Mournblade legendaryWeapongreatsword
      Music Box with a Stolen Voice rareWondrous Item
      Myriadic Edge legendaryWeaponlongsword
      Necklace of Strangulation rareWondrous item
      Necklace of the Siren very rareWondrous ItemNecklace
      Noroki uncommonWeapongreatsword
      Onyx Champion's Mask very rareWondrous Item
      Paired Brass Guard Cats very rareWondrous Item
      Pinata Breaker very rareWondrous Item
      Pinewood's Blood artifactWondrous Itemdruidic focus
      Pixie Wings Very RareWondrous Item
      Possessed Hatchet very rareWeaponhandaxe
      Potion of Damaging commonPotion
      Potion of Gloop rarity variesPotion
      Potion of Vulnerability rarePotion
      Raccoon Mask of Comical Banditry rareWondrous item
      Radnalek Cutlass uncommonWeaponcutlass
      Rael's Heart artifactWondrous Itemarcane focus
      Ring of Bravado legendaryRing
      Ring of Bureaucratic Wizardry rareRing
      Ring of Clean Language UncommonRing
      Ring of Dragons legendaryRing
      Ring of Drowning uncommonRing
      Ring of Fertility RareWondrous ItemRing
      Ring of Forced Peace legendaryRing
      Ring of Forgiveness legendaryRing
      Ring of Gender Swapping rareRing
      Ring of Invisible Dress uncommonRing
      Ring of Misfortune uncommonRing
      Ring of Mortality very rareRing
      Ring of Necromancy legendaryRing
      Ring of Pestilence legendaryRing
      Ring of Sacrifice very rareRing
      Ring of nopes commonRing
      Ring of the Chameleon rareRing
      Ring of the Champion rareRing
      Ring of the Hunt LegendaryWondrous Itemring
      Ring of the Luddite uncommonRing
      Ring of the Soul Collector very rareRing
      Ring of the Wretched Hag uncommonRing
      Rock of Pocket Filling uncommonWondrous ItemRock
      Rusted Spoon very rareWeapondagger
      Saddlebag of Holding uncommonWondrous Item
      Sawtooth legendaryWeaponlongsword, handaxe
      Scythe of Reaped Souls legendaryWeapongreat scythe
      Sea Seeker artifactWeaponcutlass
      Seeds of Eternal Enrootment very rareWondrous Item
      Shadowflame Gem legendaryVery Rare
      Skull of the Last Warchief very rareWondrous item
      Slavers Choker very rareWondrous item
      Slayer Destroyer legendaryWeaponglaive, lance, longsword, shortsword, longbow
      Snowman Incubator very rareWondrous Item
      Soul choker rareWondrous Item
      Stasis Crystal rareWondrous item
      Stasis Slab very rareWondrous item
      Stolen Wrath UniqueWondrous ItemOrb
      Stuffed Doll very rareWondrous Itemdoll
      Sword of Feisty Betrayal uncommonWeaponShortsword
      The Black Ring legendaryRing
      The Crystal of Long Dreaming very rareWondrous Item
      The Idol of Zeroth artifactWondrous Itemidol
      The Sealed Fist rareWondrous Item
      The Tyranny of the Evil artifactArmorplate
      The Watcher's Garb uncommonWondrous item
      Thánatos & Vita legendaryWeaponLongswords
      Token of Desire very rareWondrous Item
      Token of the Damned legendaryWondrous Item
      Transformation Control Collar very rareWondrous Item
      Transformative Pelt very rareWondrous item
      Tube of Recreation LegendaryWondrous item
      Undead's Bane very rareWeaponAny Martial Weapon
      Vampire Armor legendaryArmorplate
      Vice Bracers rareWondrous item
      Victorian Doll LegendaryWondrous ItemDoll
      VoidWalker Armor legendaryArmorplate
      Wisecracker legendaryWeaponmace

      Incomplete Cursed Items

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      Magic items are gleaned from the hoards of conquered monsters or discovered in long‑lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement their owner's capabilities in wondrous ways.

      • 5Activating an Item
      • 6Magic Items
      • 7Sentient Magic Items
        • 7.1Creating Sentient Magic Items

      Attunement

      Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If the prerequisite is a class, a creature must be a member of that class to attune to the item. (If the class is a spellcasting class, a monster qualifies if it has spell slots and uses that class's spell list.) If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like.
      Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties.
      Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it (this can't be the same short rest used to learn the item's properties). This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other appropriate activity. If the short rest is interrupted, the attunement attempt fails. Otherwise, at the end of the short rest, the creature gains an intuitive understanding of how to activate any magical properties of the item, including any necessary command words.
      An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Additionally, a creature can't attune to more than one copy of an item. For example, a creature can't attune to more than one ring of protection at a time.
      A creature's attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. A creature can also voluntarily end attunement by spending another short rest focused on the item, unless the item is cursed.

      Wearing and Wielding Items

      Using a magic item's properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held.
      In most cases, a magic item that's meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Rare exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-­made armor might fit elves only. Dwarves might make items usable only by dwarf-­sized and dwarf-­shaped folk.
      When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a yuan-­ti with a snakelike tail instead of legs can't wear boots.

      Multiple Items of the Same Kind

      Use common sense to determine whether more than one of a given kind of magic item can be worn. A character can't normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak. You can make exceptions; a character might be able to wear a circlet under a helmet, for example, or to layer two cloaks.

      Paired Items

      Items that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn. For example, a character wearing a boot of striding and springing on one foot and a boot of elvenkind on the other foot gains no benefit from either.

      Activating an Item

      Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. The description of each item category or individual item details how an item is activated. Certain items use the following rules for their activation.
      If an item requires an action to activate, that action isn't a function of the Use an Item action, so a feature such as the rogue's Fast Hands can't be used to activate the item.

      Command Word

      A command word is a word or phrase that must be spoken for an item to work. A magic item that requires a command word can't be activated in an area where sound is prevented, as in the area of the silence spell.

      Consumables

      Some items are used up when they are activated. A potion or an elixir must be swallowed, or an oil applied to the body. The writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic.

      Mac os x 10.5.6 iso. Start your Mac holding down Command + R. Prepare a clean external drive (at least 10 GB of storage).

      Spells

      Some magic items allow the user to cast a spell from the item. The spell is cast at the lowest possible spell level, doesn't expend any of the user's spell slots, and requires no components, unless the item's description says otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration. Many items, such as potions, bypass the casting of a spell and confer the spell's effects, with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell.
      A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. If you have more than one spellcasting ability, you choose which one to use with the item. If you don't have a spellcasting ability—perhaps you're a rogue with the Use Magic Device feature—your spellcasting ability modifier is +0 for the item, and your proficiency bonus does apply.

      Charges

      Some magic items have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained.

      Magic Items

      Common
      ItemTypeSubtype
      Potion of ClimbingPotion
      Potion of Healing (Magic Item)Potion
      Spell ScrollScroll
      Uncommon
      ItemTypeSubtype
      Adamantine ArmorArmormedium or heavy, but not hide
      Ammunition, +1, +2, or +3Weaponany ammunition
      Amulet of Proof against Detection and LocationWondrous item
      Bag of HoldingWondrous item
      Bag of TricksWondrous item
      Boots of ElvenkindWondrous item
      Boots of Striding and SpringingWondrous item
      Boots of the WinterlandsWondrous item
      Bracers of ArcheryWondrous item
      Brooch of ShieldingWondrous item
      Broom of FlyingWondrous item
      Circlet of BlastingWondrous item
      Cloak of ElvenkindWondrous item
      Cloak of ProtectionWondrous item
      Cloak of the Manta RayWondrous item
      Decanter of Endless WaterWondrous item
      Deck of IllusionsWondrous item
      Dust of DisappearanceWondrous item
      Dust of DrynessWondrous item
      Dust of Sneezing and ChokingWondrous item
      Efficient QuiverWondrous item
      Elemental GemWondrous item
      Eversmoking BottleWondrous item
      Eyes of CharmingWondrous item
      Eyes of Minute SeeingWondrous item
      Eyes of the EagleWondrous item
      Figurine of Wondrous PowerWondrous item
      Gauntlets of Ogre PowerWondrous item
      Gem of BrightnessWondrous item
      Gloves of Missile SnaringWondrous item
      Gloves of Swimming and ClimbingWondrous item
      Goggles of NightWondrous item
      Hat of DisguiseWondrous item
      Headband of IntellectWondrous item
      Helm of Comprehending LanguagesWondrous item
      Helm of TelepathyWondrous item
      Immovable RodRod
      Javelin of LightningWeaponjavelin
      Lantern of RevealingWondrous item
      Medallion of ThoughtsWondrous item
      Mithral ArmorArmormedium or heavy, but not hide
      Necklace of AdaptationWondrous item
      Oil of SlipperinessPotion
      Pearl of PowerWondrous item
      Periapt of HealthWondrous item
      Periapt of Wound ClosureWondrous item
      Philter of LovePotion
      Pipes of HauntingWondrous item
      Pipes of the SewersWondrous item
      Potion of Animal FriendshipPotion
      Potion of Giant StrengthPotion
      Potion of GrowthPotion
      Potion of Healing (Magic Item)Potion
      Potion of PoisonPotion
      Potion of ResistancePotion
      Potion of Water BreathingPotion
      Restorative OintmentWondrous item
      Ring of JumpingRing
      Ring of Mind ShieldingRing
      Ring of SwimmingRing
      Ring of WarmthRing
      Ring of Water WalkingRing
      Robe of Useful ItemsWondrous item
      Rope of ClimbingWondrous item
      Shield, +1, +2, or +3Armorshield
      Slippers of Spider ClimbingWondrous item
      Spell ScrollScroll
      Staff of the PythonStaff
      Stone of Good Luck (Luckstone)Wondrous item
      Trident of Fish CommandWeapontrident
      Wand of Magic DetectionWand
      Wand of Magic MissilesWand
      Wand of SecretsWand
      Wand of WebWand
      Wand of the War Mage, +1, +2, or +3Wand
      Weapon, +1, +2, or +3Weaponany
      Wind FanWondrous item
      Winged BootsWondrous item
      Rare
      ItemTypeSubtype
      Ammunition, +1, +2, or +3Weaponany ammunition
      Amulet of HealthWondrous item
      Armor, +1, +2, or +3Armorlight, medium, or heavy
      Armor of ResistanceArmorlight, medium, or heavy
      Armor of VulnerabilityArmorplate
      Arrow-Catching ShieldArmorshield
      Bag of BeansWondrous item
      Bead of ForceWondrous item
      Belt of DwarvenkindWondrous item
      Belt of Giant StrengthWondrous item
      Berserker AxeWeaponany axe
      Boots of LevitationWondrous item
      Boots of SpeedWondrous item
      Bowl of Commanding Water ElementalsWondrous item
      Bracers of DefenseWondrous item
      Brazier of Commanding Fire ElementalsWondrous item
      Cape of the MountebankWondrous item
      Censer of Controlling Air ElementalsWondrous item
      Chime of OpeningWondrous item
      Cloak of DisplacementWondrous item
      Cloak of the BatWondrous item
      Cube of ForceWondrous item
      Dagger of VenomWeapondagger
      Dimensional ShacklesWondrous item
      Dragon SlayerWeaponany sword
      Elven ChainArmorchain shirt
      Feather TokenWondrous item
      Figurine of Wondrous PowerWondrous item
      Flame TongueWeaponany sword
      Folding BoatWondrous item
      Gem of SeeingWondrous item
      Giant SlayerWeaponany axe or sword
      Glamoured Studded LeatherArmorstudded leather
      Handy HaversackWondrous item
      Helm of TeleportationWondrous item
      Horn of BlastingWondrous item
      Horn of ValhallaWondrous item
      Horseshoes of SpeedWondrous item
      Instant FortressWondrous item
      Ioun StoneWondrous item
      Iron Bands of BindingWondrous item
      Mace of DisruptionWeaponmace
      Mace of SmitingWeaponmace
      Mace of TerrorWeaponmace
      Mantle of Spell ResistanceWondrous item
      Necklace of FireballsWondrous item
      Necklace of Prayer BeadsWondrous item
      Oil of EtherealnessPotion
      Periapt of Proof against PoisonWondrous item
      Portable HoleWondrous item
      Potion of ClairvoyancePotion
      Potion of DiminutionPotion
      Potion of Gaseous FormPotion
      Potion of Giant StrengthPotion
      Potion of Healing (Magic Item)Potion
      Potion of HeroismPotion
      Potion of Mind ReadingPotion
      Ring of Animal InfluenceRing
      Ring of EvasionRing
      Ring of Feather FallingRing
      Ring of Free ActionRing
      Ring of ProtectionRing
      Ring of ResistanceRing
      Ring of Spell StoringRing
      Ring of X-ray VisionRing
      Ring of the RamRing
      Robe of EyesWondrous item
      Rod of RulershipRod
      Rope of EntanglementWondrous item
      Shield, +1, +2, or +3Armorshield
      Shield of Missile AttractionArmorshield
      Spell ScrollScroll
      Staff of CharmingStaff
      Staff of HealingStaff
      Staff of Swarming InsectsStaff
      Staff of WitheringStaff
      Staff of the WoodlandsStaff
      Stone of Controlling Earth ElementalsWondrous item
      Sun BladeWeaponlongsword
      Sword of Life StealingWeaponany sword
      Sword of WoundingWeaponany sword
      Vicious WeaponWeaponany
      Wand of BindingWand
      Wand of Enemy DetectionWand
      Wand of FearWand
      Wand of FireballsWand
      Wand of Lightning BoltsWand
      Wand of ParalysisWand
      Wand of WonderWand
      Wand of the War Mage, +1, +2, or +3Wand
      Weapon, +1, +2, or +3Weaponany
      Wings of FlyingWondrous item
      Very Rare
      ItemTypeSubtype
      Ammunition, +1, +2, or +3Weaponany ammunition
      Amulet of the PlanesWondrous item
      Animated ShieldArmorshield
      Armor, +1, +2, or +3Armorlight, medium, or heavy
      Arrow of SlayingWeaponarrow
      Bag of DevouringWondrous item
      Belt of Giant StrengthWondrous item
      Candle of InvocationWondrous item
      Carpet of FlyingWondrous item
      Cloak of ArachnidaWondrous item
      Crystal BallWondrous item
      Dancing SwordWeaponany sword
      Demon ArmorArmorplate
      Dragon Scale MailArmorscale mail
      Dwarven PlateArmorplate
      Dwarven ThrowerWeaponwarhammer
      Efreeti BottleWondrous item
      Figurine of Wondrous PowerWondrous item
      Frost BrandWeaponany sword
      Helm of BrillianceWondrous item
      Horn of ValhallaWondrous item
      Horseshoes of a ZephyrWondrous item
      Ioun StoneWondrous item
      Manual of Bodily HealthWondrous item
      Manual of Gainful ExerciseWondrous item
      Manual of GolemsWondrous item
      Manual of Quickness of ActionWondrous item
      Marvelous PigmentsWondrous item
      Mirror of Life TrappingWondrous item
      Nine Lives StealerWeaponany sword
      OathbowWeaponlongbow
      Oil of SharpnessPotion
      Potion of FlyingPotion
      Potion of Giant StrengthPotion
      Potion of Healing (Magic Item)Potion
      Potion of InvisibilityPotion
      Potion of SpeedPotion
      Potion of VitalityPotion
      Ring of RegenerationRing
      Ring of Shooting StarsRing
      Ring of TelekinesisRing
      Robe of Scintillating ColorsWondrous item
      Robe of StarsWondrous item
      Rod of AbsorptionRod
      Rod of AlertnessRod
      Rod of SecurityRod
      Scimitar of SpeedWeaponscimitar
      Shield, +1, +2, or +3Armorshield
      Spell ScrollScroll
      Spellguard ShieldArmorshield
      Staff of FireStaff
      Staff of FrostStaff
      Staff of PowerStaff
      Staff of StrikingStaff
      Staff of Thunder and LightningStaff
      Sword of SharpnessWeaponany sword that deals slashing damage
      Tome of Clear ThoughtWondrous item
      Tome of Leadership and InfluenceWondrous item
      Tome of UnderstandingWondrous item
      Wand of PolymorphWand
      Wand of the War Mage, +1, +2, or +3Wand
      Weapon, +1, +2, or +3Weaponany
      Legendary
      ItemTypeSubtype
      Apparatus of the CrabWondrous item
      Armor, +1, +2, or +3Armorlight, medium, or heavy
      Armor of InvulnerabilityArmorplate
      Belt of Giant StrengthWondrous item
      Crystal BallWondrous item
      Cubic GateWondrous item
      Deck of Many ThingsWondrous item
      DefenderWeaponany sword
      Hammer of ThunderboltsWeaponmaul
      Holy AvengerWeaponany sword
      Horn of ValhallaWondrous item
      Ioun StoneWondrous item
      Iron FlaskWondrous item
      Luck BladeWeaponany sword
      Plate Armor of EtherealnessArmorplate
      Potion of Giant StrengthPotion
      Ring of Djinni SummoningRing
      Ring of Elemental CommandRing
      Ring of InvisibilityRing
      Ring of Spell TurningRing
      Ring of Three WishesRing
      Robe of the ArchmagiWondrous item
      Rod of Lordly MightRod
      Scarab of ProtectionWondrous item
      Sovereign GlueWondrous item
      Spell ScrollScroll
      Sphere of AnnihilationWondrous item
      Staff of the MagiStaff
      Talisman of Pure GoodWondrous item
      Talisman of Ultimate EvilWondrous item
      Talisman of the SphereWondrous item
      Universal SolventWondrous item
      Vorpal SwordWeaponany sword that deals slashing damage
      Well of Many WorldsWondrous item

      Artifacts

      Items
      ArtifactTypeSubtype
      Orb of DragonkindWondrous item

      Sentient Magic Items

      Some magic items possess sentience and personality. Such an item might be possessed, haunted by the spirit of a previous owner, or self-­aware thanks to the magic used to create it. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. A sentient item might be a cherished ally to its wielder or a continual thorn in the side.
      Most sentient items are weapons. Other kinds of items can manifest sentience, but consumable items such as potions and scrolls are never sentient.
      Sentient magic items function as NPCs under the GM's control. Any activated property of the item is under the item's control, not its wielder's. As long as the wielder maintains a good relationship with the item, the wielder can access those properties normally. If the relationship is strained, the item can suppress its activated properties or even turn them against the wielder.

      Creating Sentient Magic Items

      When you decide to make a magic item sentient, you create the item's persona in the same way you would create an NPC, with a few exceptions described here.

      Abilities

      A sentient magic item has Intelligence, Wisdom, and Charisma scores. You can choose the item's abilities or determine them randomly. To determine them randomly, roll 4d6 for each one, dropping the lowest roll and totaling the rest.

      Communication

      A sentient item has some ability to communicate, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the following table.

      d100Communication
      01-60The item communicates by transmitting emotion to the creature carrying or wielding it.
      61-90The item can speak, read, and understand one or more languages.
      90-00The item can speak, read, and understand one or more languages. In addition, the item can communicate telepathically with any character that carries or wields it.

      Senses

      With sentience comes awareness. A sentient item can perceive its surroundings out to a limited range. You can choose its senses or roll on the following table.

      d4Senses
      1Hearing and normal vision out to 30 feet.
      2Hearing and normal vision out to 60 feet.
      3Hearing and normal vision out to 120 feet.
      4Hearing and darkvision out to 120 feet.

      Alignment

      A sentient magic item has an alignment. Its creator or nature might suggest an alignment. If not, you can pick an alignment or roll on the following table.

      d100Alignmentd100Alignment
      01-15Lawful good74-85Chaotic neutral
      16-35Neutral good86-89Lawful evil
      36-50Chaotic good90-96Neutral evil
      51-63Lawful neutral97-00Chaotic evil
      64-73Neutral

      Special Purpose

      You can give a sentient item an objective it pursues, perhaps to the exclusion of all else. As long as the wielder's use of the item aligns with that special purpose, the item remains cooperative. Deviating from this course might cause conflict between the wielder and the item, and could even cause the item to prevent the use of its activated properties. You can pick a special purpose or roll on the following table.

      Dmg Magic Items 5 Episode 1

      d10Purpose
      1Aligned: The item seeks to defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.)
      2Bane: The item seeks to defeat or destroy creatures of a particular kind, such as fiends, shapechangers, trolls, or wizards.
      3Protector: The item seeks to defend a particular race or kind of creature, such as elves or druids.
      4Crusader: The item seeks to defeat, weaken, or destroy the servants of a particular deity.
      5Templar: The item seeks to defend the servants and interests of a particular deity.
      6Destroyer: The item craves destruction and goads its user to fight arbitrarily.
      7Glory Seeker: The item seeks renown as the greatest magic item in the world, by establishing its user as a famous or notorious figure.
      8Lore Seeker: The item craves knowledge or is determined to solve a mystery, learn a secret, or unravel a cryptic prophecy.
      9Destiny Seeker: The item is convinced that it and its wielder have key roles to play in future events.
      10Creator Seeker: The item seeks its creator and wants to understand why it was created.

      Conflict

      A sentient item has a will of its own, shaped by its personality and alignment. If its wielder acts in a manner opposed to the item's alignment or purpose, conflict can arise. When such a conflict occurs, the item makes a Charisma check contested by the wielder's Charisma check. If the item wins the contest, it makes one or more of the following demands:

      • The item insists on being carried or worn at all times.
      • The item demands that its wielder dispose of anything the item finds repugnant.
      • The item demands that its wielder pursue the item's goals to the exclusion of all other goals.
      • The item demands to be given to someone else.

      Dmg Magic Items 5 Episode

      If its wielder refuses to comply with the item's wishes, the item can do any or all of the following:

      • Make it impossible for its wielder to attune to it.
      • Suppress one or more of its activated properties.
      • Attempt to take control of its wielder.
      Dmg Magic Items 5 E

      If a sentient item attempts to take control of its wielder, the wielder must make a Charisma saving throw, with a DC equal to 12 + the item's Charisma modifier. On a failed save, the wielder is charmed by the item for 1d12 hours. While charmed, the wielder must try to follow the item's commands. If the wielder takes damage, it can repeat the saving throw, ending the effect on a success. Whether the attempt to control its user succeeds or fails, the item can't use this power again until the next dawn.

      Back to Main Page → 5e System Reference Document

      Open Game Content (place problems on the discussion page).
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