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Moira O’Deorain is a brilliant scientist who spent a bulk of her career in Overwatch’s Blackwatch division. Intelligence is normally thought of as a gift, but Moira proved time and time again that she was willing to go to any length to make a breakthrough in her field.
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It’s because of this that Moira found herself a part of the shadowy Talon organization in the years after Overwatch’s demise. Now that she doesn’t have to listen to the confines of morality, she is ready to enter the battlefield as Overwatch’s 26th hero.
Let’s take a look at how to master Moira and turn the tide in your team’s favor.
That said, his Genji is the real star of the show, and he has the highest win rate when playing as him, with 211.24 damage reflected per minute, 2.92 seconds of objective time averaged (high for a. Advanced Overwatch Guide - Let's get started This isn’t your average guide where you’ll leave with a few neat tricks. I am going to teach you how to fundamentally become a better gamer with a special focus on Blizzard’s Overwatch. You will learn valuable skills such as decision making, game sense/awareness, aiming and more. May 31, 2017 For more content about the 2018 League of Legends season, visit our League of Legends hub. For more stats and content on League of Legends.
“One hand gives, the other takes away”
Moira is a support hero and a healer, but the entirety of her kit is based on duality.
For Moira, healing and damage-dealing go, literally, hand-in-hand. She heals out of her left hand and deals damage out of her right hand. She needs to deal damage to continue to heal. Dealing damage also has a lifesteal ability, so she can heal herself.
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- Overwatch characters: the best heroes in every class. Whether you're looking for a hero to start of with or another to master, our Overwatch hero guide will give you plenty of options.
- Sheet1 Chart Key to the Right of Table,Single Magazine DPS,2 Magazine DPS,Sustained DPS (100 Magazines) Hero,Damage Type,Min DPS,Min FS DPS,Max DPS,Min DPS,Min FS DPS.
- Jan 15, 2017 For more content about the 2018 League of Legends season, visit our League of Legends hub. For more stats and content on League of Legends.
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Her abilities all work together in concert, and learning to handle her give-and-take is what makes the difference in mastering her.
Her primary fire is a cone-shaped spray of yellow biotic healing which will heal targets in front of her in a 15 meter range. Healing will overpenetrate, so she can heal multiple allies at once, at a clip of about 80 healing per second.
When healing, Moira has a visual indicator as to how much of the ability she has left. When the ability is fully drained, she can no longer heal. It will slowly regenerate over time, but the best way to “reload” her healing is to deal damage.
Moira’s alternate fire deals damage in a target-locked beam at a maximum range of about 21 meters. It works something like Symmetra’s beam, but you have to maintain your aim on the target for it to work. Doing so will deal 50 damage per second, and also self-heal Moira for 33 health per second, all while replenishing her healing beam.
In order for Moira to heal, she must do damage eventually. Her healing ability will run out quickly, so dealing damage in between healing allies is an absolute necessity. Her alternate fire has no cooldown, so there’s no penalty for dealing damage whenever you can.
“Idle hands are the devil’s workshop”
Arguably Moira’s most important ability, though, is Biotic Orb. When this ability is used, Moira will hold up both of her hands and you can choose between a healing orb and an orb that deals damage. Both are strong.
Throwing a damage orb near an enemy will slow them down and allow it to sap their health at a rate of 50 damage per second, or until 200 total damage has been done. The healing orb works the same way, but it heals at 75 per second, or until 300 maximum health has been restored to its targets.
Tossing a damage orb into a group of enemies is a solid way of adding chip damage to a team fight, restoring your own health, and replenishing your healing ability. It has a number of uses, including working extremely well in a one-on-one encounter, when thrown at an enemy and combined with her alternate fire.
The healing orb works similarly, as it will help keep teammates topped off as they fight, especially if you supplement it with her primary healing ability. The orb can also allow Moira to heal herself if she throws it at her feet or at a nearby wall if she’s less than full health.
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The orb works spectacularly in small spaces, like if a team is attempting to push through a side flank together. Throwing an orb in the room will deal quick damage to a number of targets. The same can be said for healing your teammates if they’re grouped up.
Moira’s final ability, Fade, is a quick teleport that allows her to move much faster and disappear for a short time so she’s invulnerable to damage. This ability has a short six-second cooldown and is extremely helpful in getting Moira out of sticky situations, or just to move very quickly.
“Surrender to my will!”
Moira’s Ultimate is Coalescence, a high-powered beam of energy that both heals and deals damage simultaneously. It deals 70 damage per second, but heals 140 per second, as well as 50 health per second in self-healing. The ability lasts for eight seconds.
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This Ultimate charges pretty quickly, so don’t be afraid to use it, or try to save it up for a magical last-second push. As it heals way more than it damages, Coalescence is extremely helpful in teamfights on an objective, as it will do two jobs.
The damage is not terribly high, so Moira should focus on healing as opposed to trying to kill enemies, but if you can do both at the same time, go for it. Low-health enemies should be priorities, though, because if they are being healed at all, it will be pretty difficult for Moira to finish them off.
Coalescence is best used to support your team’s push or slow down an enemy push. It’s not a really game-changing Ultimate like Zenyatta’s Transcendence or Lúcio’s Sound Barrier, but it can definitely help turn the tide if used correctly.
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The matchups
Strong against
Reinhardt and Orisa
Biotic Orb will go through both of their shields, meaning that Moira will bypass their biggest strengths and be able to both heal and deal damage, regardless of whether she’s being blocked or not.
Zarya
Fade will allow Moira to escape from Zarya’s Graviton Surge, get herself at a safe distance, and then combine her abilities to heal her teammates stuck within.
Weak against
D.Va
Defense Matrix is an absolute nightmare for Moira, as it will eat up her Biotic Orb and effectively take away one of the most important parts of her kit.
Ana
Ana’s Biotic Grenade will prevent Moira from healing teammates or herself.
Roadhog and Pharah
Both of these heroes can out-range Moira’s abilities (Roadhog’s hook and Pharah’s rockets), making them difficult for her to deal with in a number of situations.
Life is all about give and take, and so is Moira. Give health to your teammates, and take it from the enemy. Combine the two to master the devious scientist and become the healing and damage-dealing combo your team may need.
Difficulty
Bio
Age: 37
Occupation: Bounty Hunter
Base of Operations: Santa Fe, New Mexico, USA
Affiliation: Formerly Overwatch
Damage: 20 – 70
Ammo: 6 per clip
Falloff: 20 – 40 meters
Reload time: 1.5 seconds
Fire Rate: 2 shots per second
Can Headshot
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McCree fires off a round from his trusty six-shooter.
Damage: 25 – 50 (300 max)
Ammo: 6
Reload time: 1.5 seconds
Falloff: 20 – 40 meters
Fire Rate: Each bullet is 0.11 second (0.67 max)
Charge: .3 seconds
Cannot Headshot
- If McCree has less than 4 bullets, it is better to double headshot
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McCree can fan the Peacekeeper’s hammer to swiftly unload the entire cylinder.
Range: 6 meters
Movement Speed: 15 m/s
Duration: .5 seconds
Cooldown: 6 seconds
- Combat roll replenishes ammo
- McCree rolls in the direction of whichever directional button you’re pressing
McCree dives in the direction he’s moving, effortlessly reloading his Peacekeeper in the process.
Damage: 25 AoE
Radius: 3 meters
Range: 7 meters
Cast Time: 0.35 seconds
Duration: 0.8 second CC
Cooldown: 10-second
Headshots
- Flashbang cancels reload animation
- Melee can act as a fake stun
- Try to always throw flashbang at a surface unless
- Flashbang the floor if a Genji dashes into you
- Flashbang to the side if a Genji is deflecting
- Flashbang above Reinhardt’s shield
McCree heaves a blinding grenade that explodes shortly after it leaves his hand. The blast staggers enemies in a small radius.
Damage: 100 (.2-1 second channel); 275 (1-1.5 seconds channel); 550 (1.5-6.2 seconds channel)
Cast Time: 0.2 sec
Duration: 6 seconds
Movement Speed: 2 m/s
Headshots
- Deadeye replenishes ammo – this can be useful in 1:1’s
- Don’t get greedy waiting for Deadeye to kill tank characters
Focus. Mark. Draw. McCree takes a few precious moments to aim; when he’s ready to fire, he shoots every enemy in his line of sight. The weaker his targets are, the faster he’ll line up a killshot.